Luanti Blog

Luanti's official blog - see what's new in Luanti!

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Luanti 5.10.0 released!

Luanti (formerly Minetest) 5.10.0 has been released! Highlights include a content browser redesign, support for the modern glTF model format, gettext translation support, new visual effects, an API for per-player objects, usability improvements, and more.
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Introducing Our New Name

“Is this a Minecraft clone? Is it like Minecraft Alpha?” If you’ve been a member of our community for some time, you are probably aware of how often these questions remind us of what people think of when they hear the name “Minetest”: a rip-off of a similar genre-defining game. Truth be told, that was celeron55’s initial plan. But things change, and Minetest evolved. Now, the time has come for Minetest to assume a new identity and prove it has moved beyond its original purpose.

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July - This Month in Minetest (06)

Last month, developers worked on releasing 5.6.0, and x2048 started work on post-processing and god rays for 5.7. MeseCraft has an important update, as well as a few interesting mods. Finally, Minetest was shown off at the exploreandlearn@LMZ edutech conference, with talks and workshops.

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June - This Month in Minetest (05)

This month, rubenwardy has been working on a settings redesign, and x2048 has been working on adding post-processing to Minetest. Traitor has received two long-requested features, and Exile was updated with giant rings as well as gameplay features. Additionally, the Minetest Modding Book has a new chapter available on mods/games translation support.

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Welcome to the new Minetest Blog

A Blog is a great way for a project to share updates and generate excitement for new featues among its community. Thats why we are starting a new blog for minetest! This will be a great way to stay up-to-date with the diverse parts of the community. Blog content will be solicited from community members, for Engine development updates, Mods, Games, Builds, Art, Servers and anything minetest related. Yes, this will include shills for people’s own projects, but they need an excuse such as a major update, great new feature, or event. See Contributing Guidelines

As for the release schedule, that depends on time available for the editors to review content, the number of active editors, and the amount of content submitted. We may aim for a weekly release schedule, though bi-weekly or monthly seems more sustainable. We need you to be an editor; if you have the time and the desire to help us edit this blog, please contact MisterE on the Forums.

Thats all for now; see you soon!