November was the 2022 Game jam month; there were some great submissions this year! Core devs worked on graphics and gamepad support. In late October, Minetest was used as an urban planning tool to engage students in their community’s planning process.
Last Month in Minetest
This month, TurkeyMcMac joined the core dev team, post-processing and bloom were merged, and Android crosshair support was added. Minefall released on ContentDB, BlockExchange got a graphical rework, and more!
While not much happened in August with engine development due to a post-release break, a few mods were released that are worth checking out.
Last month, developers worked on releasing 5.6.0, and x2048 started work on post-processing and god rays for 5.7. MeseCraft has an important update, as well as a few interesting mods. Finally, Minetest was shown off at the exploreandlearn@LMZ edutech conference, with talks and workshops.
This month, rubenwardy has been working on a settings redesign, and x2048 has been working on adding post-processing to Minetest. Traitor has received two long-requested features, and Exile was updated with giant rings as well as gameplay features. Additionally, the Minetest Modding Book has a new chapter available on mods/games translation support.
This month, Minetest 5.5.1 was released, we reached less than 90 PRs and 1000 issues, and there’s been big improvements to performance, rendering and stability. We also have a new mapping mod and fully-walkable Airships.
This month, engine development picks up with regular meetings, NodeCore gets a 24/7 livestream, and the Minetest Blog is now official!
This month, there is big news regarding engine-related side projects. Shadows receive an update, and a couple games get major new features. Last but not least, the blog is becoming official!
Minetest 5.5 was released last month, with some significant improvements. Colour Hop has received some major updates. Several mods received updates this month, and they look fun.